/********************************************************************************
** Form generated from reading UI file 'tetrix.ui'
**
** Created: Thu Jul 1 14:14:13 2010
**      by: Qt User Interface Compiler version 4.6.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_TETRIX_H
#define UI_TETRIX_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QLCDNumber>
#include <QtGui/QListWidget>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_Tetrix
{
public:
    QAction *mExit;
    QAction *actionStartGame;
    QAction *actionExit;
    QAction *actionLevel_1;
    QAction *actionLevel_2;
    QAction *actionLevel_3;
    QAction *actionLevel_4;
    QAction *actionLevel_5;
    QAction *actionLevel_6;
    QAction *action_Create_Room;
    QAction *action_Enter_Room;
    QAction *action_Leave_Room;
    QAction *action_Room_List;
    QAction *action_Ready;
    QWidget *centralWidget;
    QLCDNumber *score;
    QListWidget *roomList;
    QMenuBar *menuBar;
    QMenu *menuFile;
    QMenu *menu_SetLevel;
    QMenu *menu_Interaction;

    void setupUi(QMainWindow *Tetrix)
    {
        if (Tetrix->objectName().isEmpty())
            Tetrix->setObjectName(QString::fromUtf8("Tetrix"));
        Tetrix->setEnabled(true);
        Tetrix->resize(600, 400);
        QSizePolicy sizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(Tetrix->sizePolicy().hasHeightForWidth());
        Tetrix->setSizePolicy(sizePolicy);
        Tetrix->setMinimumSize(QSize(600, 0));
        mExit = new QAction(Tetrix);
        mExit->setObjectName(QString::fromUtf8("mExit"));
        mExit->setCheckable(false);
        mExit->setEnabled(true);
        actionStartGame = new QAction(Tetrix);
        actionStartGame->setObjectName(QString::fromUtf8("actionStartGame"));
        actionExit = new QAction(Tetrix);
        actionExit->setObjectName(QString::fromUtf8("actionExit"));
        actionLevel_1 = new QAction(Tetrix);
        actionLevel_1->setObjectName(QString::fromUtf8("actionLevel_1"));
        actionLevel_2 = new QAction(Tetrix);
        actionLevel_2->setObjectName(QString::fromUtf8("actionLevel_2"));
        actionLevel_3 = new QAction(Tetrix);
        actionLevel_3->setObjectName(QString::fromUtf8("actionLevel_3"));
        actionLevel_4 = new QAction(Tetrix);
        actionLevel_4->setObjectName(QString::fromUtf8("actionLevel_4"));
        actionLevel_5 = new QAction(Tetrix);
        actionLevel_5->setObjectName(QString::fromUtf8("actionLevel_5"));
        actionLevel_6 = new QAction(Tetrix);
        actionLevel_6->setObjectName(QString::fromUtf8("actionLevel_6"));
        action_Create_Room = new QAction(Tetrix);
        action_Create_Room->setObjectName(QString::fromUtf8("action_Create_Room"));
        action_Enter_Room = new QAction(Tetrix);
        action_Enter_Room->setObjectName(QString::fromUtf8("action_Enter_Room"));
        action_Leave_Room = new QAction(Tetrix);
        action_Leave_Room->setObjectName(QString::fromUtf8("action_Leave_Room"));
        action_Room_List = new QAction(Tetrix);
        action_Room_List->setObjectName(QString::fromUtf8("action_Room_List"));
        action_Ready = new QAction(Tetrix);
        action_Ready->setObjectName(QString::fromUtf8("action_Ready"));
        centralWidget = new QWidget(Tetrix);
        centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
        sizePolicy.setHeightForWidth(centralWidget->sizePolicy().hasHeightForWidth());
        centralWidget->setSizePolicy(sizePolicy);
        score = new QLCDNumber(centralWidget);
        score->setObjectName(QString::fromUtf8("score"));
        score->setGeometry(QRect(410, 10, 90, 30));
        roomList = new QListWidget(centralWidget);
        roomList->setObjectName(QString::fromUtf8("roomList"));
        roomList->setGeometry(QRect(410, 60, 191, 321));
        Tetrix->setCentralWidget(centralWidget);
        menuBar = new QMenuBar(Tetrix);
        menuBar->setObjectName(QString::fromUtf8("menuBar"));
        menuBar->setGeometry(QRect(0, 0, 600, 23));
        menuFile = new QMenu(menuBar);
        menuFile->setObjectName(QString::fromUtf8("menuFile"));
        menu_SetLevel = new QMenu(menuFile);
        menu_SetLevel->setObjectName(QString::fromUtf8("menu_SetLevel"));
        menu_Interaction = new QMenu(menuBar);
        menu_Interaction->setObjectName(QString::fromUtf8("menu_Interaction"));
        Tetrix->setMenuBar(menuBar);

        menuBar->addAction(menuFile->menuAction());
        menuBar->addAction(menu_Interaction->menuAction());
        menuFile->addAction(actionStartGame);
        menuFile->addAction(menu_SetLevel->menuAction());
        menuFile->addAction(actionExit);
        menu_SetLevel->addAction(actionLevel_1);
        menu_SetLevel->addAction(actionLevel_2);
        menu_SetLevel->addAction(actionLevel_3);
        menu_SetLevel->addAction(actionLevel_4);
        menu_SetLevel->addAction(actionLevel_5);
        menu_SetLevel->addAction(actionLevel_6);
        menu_Interaction->addAction(action_Create_Room);
        menu_Interaction->addAction(action_Enter_Room);
        menu_Interaction->addAction(action_Leave_Room);
        menu_Interaction->addAction(action_Room_List);
        menu_Interaction->addAction(action_Ready);

        retranslateUi(Tetrix);

        QMetaObject::connectSlotsByName(Tetrix);
    } // setupUi

    void retranslateUi(QMainWindow *Tetrix)
    {
        Tetrix->setWindowTitle(QApplication::translate("Tetrix", "Tetrix", 0, QApplication::UnicodeUTF8));
        mExit->setText(QApplication::translate("Tetrix", "&Exit", 0, QApplication::UnicodeUTF8));
        actionStartGame->setText(QApplication::translate("Tetrix", "&StartGame", 0, QApplication::UnicodeUTF8));
        actionExit->setText(QApplication::translate("Tetrix", "&Exit", 0, QApplication::UnicodeUTF8));
        actionLevel_1->setText(QApplication::translate("Tetrix", "&Level 1", 0, QApplication::UnicodeUTF8));
        actionLevel_2->setText(QApplication::translate("Tetrix", "&Level 2", 0, QApplication::UnicodeUTF8));
        actionLevel_3->setText(QApplication::translate("Tetrix", "&Level 3", 0, QApplication::UnicodeUTF8));
        actionLevel_4->setText(QApplication::translate("Tetrix", "&Level 4", 0, QApplication::UnicodeUTF8));
        actionLevel_5->setText(QApplication::translate("Tetrix", "&Level 5", 0, QApplication::UnicodeUTF8));
        actionLevel_6->setText(QApplication::translate("Tetrix", "&Level 6", 0, QApplication::UnicodeUTF8));
        action_Create_Room->setText(QApplication::translate("Tetrix", "&Create Room", 0, QApplication::UnicodeUTF8));
        action_Enter_Room->setText(QApplication::translate("Tetrix", "&Enter Room", 0, QApplication::UnicodeUTF8));
        action_Leave_Room->setText(QApplication::translate("Tetrix", "&Leave Room", 0, QApplication::UnicodeUTF8));
        action_Room_List->setText(QApplication::translate("Tetrix", "&List Room", 0, QApplication::UnicodeUTF8));
        action_Ready->setText(QApplication::translate("Tetrix", "&Ready", 0, QApplication::UnicodeUTF8));
        menuFile->setTitle(QApplication::translate("Tetrix", "&File", 0, QApplication::UnicodeUTF8));
        menu_SetLevel->setTitle(QApplication::translate("Tetrix", "&SetLevel", 0, QApplication::UnicodeUTF8));
        menu_Interaction->setTitle(QApplication::translate("Tetrix", "&Interaction", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class Tetrix: public Ui_Tetrix {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_TETRIX_H
